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#Torment tides of numenera foci PcThey are to be released simultaneously with the PC version. These versions of the game will first be shown publicly at Gamescom 2016. On August 4, 2016, inXile and publisher Techland announced that the game would also be released on PlayStation 4 and Xbox One. The game was initially slated for released in December, 2014, according to the original Kickstarter pitch, but its release date has been pushed back multiple times, eventually settling on February 28, 2017. Additionally, Mark Morgan, Planescape's original composer, will return to contribute music to Torment. Chris Avellone, the lead writer and designer of Planescape, will contribute his writing to Torment per a stretch goal. The game is powered by the Unity game engine and shares the technology and tools developed by Obsidian Entertainment for Pillars of Eternity. #Torment tides of numenera foci fullLimited voice acting will be employed to give individual characters their own definitive voices while avoiding the financially and logistically prohibitive costs of full voice acting for an indie game with so much writing. Torment's story has been described as being philosophical, deeply personal, and rich with choice and consequence. Torment's script eventually grew to more than one million words, which exceeds Planescape's roughly 900,000 words. The game has always been intended to be text-heavy, as Planescape was. Although the game will feature turn-based combat, story will be the much greater focus. Torment: Tides of Numenera is a single-player, isometric, narrative-driven role-playing game set in Monte Cook’s Numenera universe, and brought to you by the creative team behind. ![]() #Torment tides of numenera foci licenseTorment uses the Numenera game system, designed by Monte Cook, rather than the Dungeons
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